

Tomodachi Life's entire selling point comes from the almost alarming accuracy with which it allows you to simulate the people you know. God mode is the de facto Tomodachi Life experience, not just an Easter egg. Tomodachi speaks to a completely different sickness of the human condition than violent games to. But, you know, these are much more universally appealing concepts than shooting aliens in the face to wallow in a spray of blood-particle physics. Tomodachi Life is about social engineering opportunities - and, of course, facilitating naked voyeurism. Which is probably the point at heart, this simply amounts to Nintendo's latest attempt to win over general audiences with a decidedly non-video-gamey video game. And at any given time, there's only enough happening to keep you occupied for 15 or 20 minutes per session.Īs we always suspected, USgamer Senio Writer Bob Mackey's favorite pastime is spending evenings alone on rooftops, blowing bubbles.Īs a video game in the classic sense of the word, Tomodachi Life is basically a bust. There are some simple minigames to play, which pop up somewhat at random, though there aren't as many of these to pick from as you might hope. Everyone lives in the same apartment complex (moving out to a house after getting hitched) and will occasionally request favors ranging from food to dating advice. Really, Tomodachi Life doesn't offer much to do beyond listen to your little sim citizens ask for favors and participate in events around town. There's customization aplenty, but strictly in the sense that you're reskinning your apartment or wardrobe with limited, predefined objects. Tomodachi Life lets your characters get married (provided they're not aiming for a same-sex union, of course) and have kids, but after a week of constant play that's as far as I've seen it go. Tomodachi Life somehow manages to be even less goal-oriented than most sandbox simulations at least modern Sims games give you huge neighborhoods and generational life cycles, and Animal Crossing at least has that ever-growing mortgage to worry about. And, as is often the case with Nintendo's our-way-or-the-highway approach to game experiences, this highly streamlined approach has both good and bad points.Īs such, it'll be a tough sell for many core gamers. Tomodachi Life takes a much more limited and stripped-down take on the life simulation concept than other similar games, including the company's own Animal Crossing.

That's because, as you'd expect for a Nintendo game, it's a completely closed system, with no modding potential allowed. You never need to worry about something like this happening Tomodachi Life, Nintendo's new Sims-alike game. Not a great omen for the relationship, as it would later turn out. It soon turned out that hamsters could carry a disease that could spread to Sims, with potentially lethal results, and before long our domestic bliss ended in side-by-side graves. At one point she found a hamster add-on module. She downloaded a tiny Galaga arcade machine for me to play on, for example, as well as other things not in the game's legitimate sandbox. It was a fascinating exercise in voyeurism: Peeping on ourselves.Įventually, she started dabbling in fan add-ons.

Over the course of several weeks, she filled me in with periodic updates about our fake lives together: How we got along, when we argued, the idiomatic quirks or our respective simulacra. There was no "Hey, wouldn't this be great, hint hint, maybe think about buying me a ring" message behind this she was simply dabbling in the natural intersection of the human fascination with playing God and our intrinsic existential vanity. Not surprisingly, her main Sims were tiny renditions of the two of us, setting up house together and basically being, well, us. I heard a lot about it, though - the girl I was dating back around the time it launched really got into it.
